Friday, September 30, 2016


The House of Morning

Much of Eveningstar's prosperity and peace is due to the quiet, diligent work of Saint Cuthbert's clergy who loan needy farmers and enterprising citizens funds, following the creed of the Morninglord.

Adventurers may find hire at the temple as strong arms to guard valuables or important visitors, or to strike at brigands, monsters, and the Black Network. The temple is always ready to heal or raise those who can pay. The twenty eight various russetrobed acolytes always summon the Priest Myrkyr to deal with adventurers.

Name: Myrkyr
Class: Cleric
Race: Human
God: Saint Cuthbert
Alignment: Chaotic Good
Hit Points: 38
Height & Weight: 5'10", 150 lbs
Level: 7

ABILITY SCORES
STR 16 INT 14 DEX 16 CON 18 WIS 18 CHA 12 CMS 14

Languages: Common, Dwarf, Human


Weapon Proficiency: Quarterstaff
Attacks Round: 1/1
Magical Items: +1 Quarterstaff, 2x +2 Ring of Protection, Bracers of Defense AC6

If a situation becomes difficult, Myrkyr calls on Jelde Asturien, a Priest of Saint Cuthbert, (The Temple Seneschal), a wary, sarcastic, retired Knight of Myth Drannon. Jelde began his adventuring career in this region and knows the area well. Any tales PCs tell of their exploits will come to his ears; the truth of these tales will be apparent by his reaction.

Name: Jelde Asturien
Class: Cleric
Race: Human
God: Saint Cuthbert
Alignment: Chaotic Good
Hit Points: 62
Height & Weight: 5'11", 168 lbs
Level: 11

ABILITY SCORES
STR 12 INT 10 DEX 16 CON 16 WIS 17 CHA 12 CMS 12

Languages: Common, Dwarf, Human, High Elf, Lightfoot Halfling


Weapon Proficiency: Quarterstaff
Attacks Round: 1/1

Magical Items: +3 Morningstar, +4 Ring of Protection, Bracers of Defense AC2, +4 Field Plate, Cloak of Elvenkind



Aeryn Silverheart

Name: Aeryn Silverheart
Class: Paladin "Knight of the Heart"
Level: 18
Race: Human
Alignment: Lawful Good
Hit Points: 123

ABILITY SCORES
STR 15 (18/00 Gauntlets of Ogre Power) INT 14 DEX 18 CON 18 WIS 12 CHA 15 (18 Full Plate of Command) CMS 15

Mount: Heavy War Horse - Full Plate Barding

Magical Items: +5 Full Plate of Command, +5 Holy Avenger, +3 Vorpal Longsword, Gauntlets of Ogre Power, Bag of Holding, Ring of Feather Fall, Ring of Regeneration, Holy Symbol of the Heart


Holy Symbol of the Heart: The symbol grants the wearer the combined effects of the Bless & Protection from Evil spells, which can be called on once per day

Paladin Spells: Light, Remove Fear, x2 Cure Light Wounds, Speak With Animals, Silence 15' Radius, Know Alignment, Resist Fire, Dispel Magic, Prayer, Cure Blindness, Continual Light, Detect Lie, x2 Cure Serious Wounds, Raise Dead, x2 Cure Critical Wounds

BACKGROUND
Aeryn Silverheart is the current leader of the Knights of the Heart. She is formerly a member of the Knights of Mythos. Aeryn became disillusioned with the Knights of Mythos. She felt that there should be more attention paid to aiding those who were victims to the forces of darkness, but she got caught up in politics and was unable to lend aid.

Aeryn soon left the Knights of Mythos, searching for the answers to the questions in her heart. Her Goddess visited Aeryn in a dream, in which Aeryn saw a new knighthood – one that was not so much a military organization, but more so a group of guardians and protectors, who were sworn to bring the power of healing to the world.

Aeryn dedicated herself to this vision, and soon the Knights of the Heart were born. Aeryn brought the basic ideals of honor to the Knights of the Heart, while tempering those ideals with compassion.


Lady Olivia Tybressa

Name: Lady Olivia Tybressa
Title: Lady Tessaril Winter's ... "Woman"
Class: Cleric
Race: Human
God: Saint Cuthbert
Alignment: Chaotic Good
Hit Points: 76
Height & Weight: 5'9", 120 lbs
Level: 11

ABILITY SCORES
STR 12 INT 11 DEX 16 CON 16 WIS 18 CHA 15 CMS 16

Languages: Common, Wood Elf, High Elf, Dwarf, Human


Weapon Proficiency: Specialized Quarterstaff
Attacks Round: 1/1
Non-Weapon Proficiency: Alertness
Secondary Skill: Reading/Writing

Magical Items: +3 Staff of Curing, +2 Elven Chainmail, +1 Dagger, Boots of Elvenkind, Rope of Entanglement, Cloak of Elvenkind


Lady Tessaril Winter

Name: Lady Tessaril Winter
Title: Lord of Eveningstar
Class: Dual Class: Warrior/Wizard
Race: Human
God: Saint Cuthbert
Alignment: Chaotic Good
Hit Points: 96
Height & Weight: 6'0", 148 lbs
Level: 10/12

ABILITY SCORES
STR 15 INT 18 DEX 18 CON 16 WIS 14 CHA 17 CMS 17

Languages: Common, Wood Elf, High Elf, Dwarf, Orc, Troll, Human, Chaotic Good


Weapon Proficiency: Double Specialized Longsword (+3 +3), Shortsword
Attacks Round: 3/2
Non-Weapon Proficiency: Alertness, Danger Sense, Foraging
Secondary Skill: Hunter/Gatherer

Magical Items: Amulet of Proof Against Detection and Location, Wand of Magic Missles, +4 Longsword, Necklace of Magic Missles, 8 Potions of Extra Healing, +3 Shortsword of Wounding, +3 Dagger, Cloak of Elvenkind, +2 Elven Chainmail

The Lady of Eveningstar is a beautiful woman, very perceptive, considerate and utterly loyal to the people of Eveningstar. She has dark shoulder length hair and is of slim build. She is agile, and can move silently as an Elf does. She prefers to wear a more simple style robe, lose fitting, and casual when she is not off adventuring. Tessaril has a full arsenal of spells memorized at all times and has access to many more spells from her spell book. When she expects trouble she will be very well prepared.

Tessaril is soft-spoken, quick to find amusement in life, and easy-going. When she gets angry, she is apt to turn whitefaced and quiet. She gave up her adventuring career "for the most part" to serve the village she loves and put away thoughts of becoming a powerful Wizard, but she still enjoys acquiring new spells and using those she knows to keep the peace and seek out evil intrigue.

Tessaril enjoys her work; she is proud of Eveningstar's peace and beauty, as well as her friendships with the locals. The people love her, and she knows it. When not using her spells or wits to keep watch over the village, Tessaril enjoys using spells to help or entertain children. She also enjoys dancing in the evenings, with the men of the village, many of whom are helplessly in love with her (and will fight to the death for her).

Tessaril is fond of fried snake, venison, and the amber firewine of the City of Gateway, but is quite content with more ordinary fare: roast beef or pork, and beer or the semisweet white wine of Eveningstar.

Lady Winter has a soft spot for adventurers, fondly remembering her own career, and is apt to give them the benefit of the doubt. She keeps a close watch on all such types who enter her territory, knowing adventurers can be a source of rapid and ever-growing trouble.

Tessaril owns a powerful magical item of healing: the Iron Helm of Heroes. it has been known to perform very powerful healing to those in need. Tessaril dwells in a large stone house that has a porch running along its entire front. It includes several cozy rooms to house important visitors, and a cupola (her favorite vantage-point).


Eveningstar Guard

Eveningstar Guard
Commander: 8th Level Warrior
• 45 - 1st Level Warriors
• 8 - 2nd Level Warriors
• 5 - 3rd Level Warriors
• 9 - 5th Level Warriors

Monday, September 26, 2016


Local Lore of Eveningstar

Harsh winters are known as wolf winters, named for the wolves that come down the gorge from the Stonelands to hunt in Cormyr. All year long, their far-off, haunting howls can be heard by night.

Of old, when men were fewer and the rule of kings not so heavy of hand and long of reach, many mages dwelt near Eveningstar, in its woods or in small, nowruined towers or caves on the edge of the Stonelands. The spells and magics of these wizards are still sought by many hopeful adventurers, and at least one adventuring band arrives each summer to try its luck at gleaning treasures from the legendary Haunted Halls. (Notably fewer stalwarts arrive to explore the Halls in winter.)

Partway up the western side of the Eveningstar gorge is the entrance to the Halls. The Halls are actually a subterra-nean stronghold built by dwarves long ago for the human bandit lord Rivior, but since have become home to kobolds and worse. Rivior died some two hundred winters ago when Enchara, Warrior- Queen of the fledgling realm of Esparin (since absorbed by Cormyr), knowing Rivior ?s band to be short of food, tricked them out into the winter snows with a false food caravan and slew the bandits to the last man.

The deserted hold soon became home to monsters (lured in to discourage intruders, some say, by evil mages who took abode in the Halls), and was often visited by adventurers. The undead remains of some of these intrepid souls gave the former bandit hold its present name.

One of the most famous tales of the Halls is the titanic battle between the young, unproven Knights of Myth Drannor (exploring the Halls was their first foray) and the evil mage Whisper. Another tale is the explosive encounter in front of the Halls between The Company of the Unicorn and a circle of nine levitating, fireball- hurling, black-robed mages.

Despite continuing patrols, the Haunted Halls remain home to many dangerous beasts. Folks whisper that fell Zhentarim wizards dwell there, and it is their magic that lures or attracts (and heals, and trains) the monsters. There are also ongoing local problems with trolls, particularly to the east, in the caves known as The Caverns of the Claws.

Farther up the gorge from the subterranean Halls is a now-ruined keep that was Rivior?s first home. Most visitors miss the true Halls entirely, thinking this ruin to be the Haunted Halls instead. Rivior wanted them to think so, too. After abandoning this cold, drafty castle, he had the dwarven stonebuilders incorporate many nasty traps into its rooms and passages; most still await the unwary. Locals call this the Killing Keep, and the wind-torn bones of many would-be-rich treasure seekers, caught in its traps, grimly attest to the fitting nature of this name.

Sunday, September 25, 2016


The Village of Eveningstar
Inspired by "Haunted Halls of Eveningstar" but recreated for the Lost Realms setting.

The small, quiet, beautiful village of Eveningstar lies east of Darkenwood and west of the Dragonspine Mountains. Eveningstar is a prosperous farmers market and travelers way-stop, lying within a rocky gorge (known as Starwater Gorge) that carries the river Starwater down from the Gulf of Howling Souls to the north (and provides an easy route up through the northern mountains to reach the coast).
Starwater Gorge is the only major break in the Stonecliff, a craggy limestone area that rises like a wall around the gorge itself. It prevents easy access from the north and is the only entrance to Eveningstar from the north by which mounted riders or livestock less agile than goats and sheep can travel through. The gorge is thickly grown with thickets and shrub trees.

The village of Eveningstar is full of trees and gardens. It rises out of the surrounding farms "like an orchard with buildings in it" as some might say, dominated by the stonecliff and the prosperous farm of the spired temple of Saint Cuthbert in the mouth of the gorge. It is one of the beauty spots of the Realms that was left unharmed by the great cataclysm known for soft, glorious summer skies. Some say Saint Cuthbert himself stood over the village and protected it from harm during the cataclysm.

To Bards and Sages, the area is known as "The Evening Lands", but to the locals, that term is just so many fanciful "Highnose-Words", and evokes snorts of ridicule. The many woodlands and plains of the countryside provide homes for various game, pheasant, rabbits and deer. Boar were hunted locally, but are seldom seen south of the Stonecliff these days.

The nearby woods are mainly Chestnut, Elm and Oak, with a few Shadowtops (giant trees with feathery, vivid green leaves with coppery undersides). Their fibrous wood is useless for carving, but is valued in rope-making and for cooking, as it burns hot and with little smoke. Once plentiful, the Shadowtops have almost been cut down, but the vast wood south of Eveningstar (in which brigands, stirges and worse are said to lurk) has been named for them. To most folk of this region, the central wood is known as "The Lords Forest" but to an Evenor (the old formal term for a native of Eveningstar), it is, and always will be, "The Shadowood".

Saturday, September 24, 2016



Known Members of Kayne Enterprises
Some Character Information Kept Private For Game Purposes!

No background was given due to the need for them being an unknown organization to the players themselves. This organization will be interacting with the players during the adventure as they progress. All information and background will present itself as the adventure moves forward.

Name: Elrick Kayne
Title: Leader of Kayne Enterprises
Class: Warrior
Race: Human
Alignment: Chaotic Neutral
Hit Points: Private
Height & Weight: 6'0", 239 lbs
Level: Private

ABILITY SCORES
STR 18/00 INT 16 DEX 17 CON 18 WIS 12 CHA 12 CMS 16

Languages: Common, Human, High Elf, Dwarf, Orc, Halfing


Weapon Proficiency: Double Specialized Longsword (+3 +3), Shortsword
Attacks Round: 3/2

Non-Weapon Proficiency: Alertness, Danger Sense, Foraging
Secondary Skill: Hunter/Gatherer

Name: Vash Kayne
Class: Rogue
Race: Human
Alignment: Chaotic Neutral
Hit Points: Private
Height & Weight: 5'9", 109 lbs
Level: Private

ABILITY SCORES
STR 15 INT 11 DEX 18 CON 18 WIS 13 CHA 16 CMS 17

Languages: Common, Human, Wood Elf, Goblin, Orc, Thieves Cant


Weapon Proficiency: Dagger
Attacks Round: 1/1
Non-Weapon Proficiency: Acrobatics
Secondary Skill: Administration

Name: Unknown
Class: Warrior
Race: Unknown
Alignment: Chaotic Neutral
Hit Points: Private
Height & Weight: 5'4", 90 lbs
Level: Private

ABILITY SCORES
STR 16 INT 14 DEX 18 CON 18 WIS 11 CHA 10 CMS 11

Magic Resistance:Private

Languages: Common, Human, High Elf, Lizard Man, Gnoll, Hobgoblin, Elemental, Draconic, Drow Elf, Lightfoot Halfling


Weapon Proficiency: Private
Attacks Round: Private
Non-Weapon Proficiency: Private
Secondary Skill: Private

Racial/Class Abilities: Private

Name: Draun Benavaghn
Class: Wizard
Race: Human
Alignment: Chaotic Neutral
Hit Points: Private
Height & Weight: 5'11", 160 lbs
Level: Private

ABILITY SCORES
STR 10 INT 18 DEX 18 CON 16 WIS 12 CHA 10 CMS 12

Languages: Common, Human, High Elf, Drow Elf, Orc, Gnoll, Hobgoblin, Elemental, Draconic, Lightfoot Halfling


Weapon Proficiency: Quarterstaff
Attacks Round: 1/1
Non-Weapon Proficiency: Arcana
Secondary Skill: Astrology

Thursday, September 22, 2016


Eveningstar Trade

Eveningstar is rooted in a tradition of farming. The lands around it are all orchards and cultivated fields, and the doings of Evenor folk are determined by the demands of weather, seasons, and crops. They produce wool, wine, milk, cheese, eggs, poultry, mutton, carrots, beans, parsnips, and parchment.

The orchards of Eveningstar are limited to apple trees (clingapple and redsides; winters are too cold for other fruit trees to do well). Evenor produce is a staple of Gateway and even Eastport diets, from the fanciest nobles banquet to a farmer's bread, cheese, and beer lunch.

Evenor farmers grow food crops for trade, keep dairy cattle, and raise the shaggy-furred, long-horned sharrada (small, hardy beef cattle that can survive colder winters than men). Evenors ride ponies and mules, which are bred locally. Evenors also keep sheep in the commonly-held, stonewalled High Pasture on the edge of the Stonelands. Evenors gather every six days for a market, bringing produce that is often snapped up by passing caravans.

The village is a favorite stopover for overland caravans, most of which are led by men who are good friends of Dunman Kiriag, who keeps one of the best inns found anywhere. On many soft, summer evenings, dozens of caravan masters can be seen fishing from the Starwater bridge and enjoying a pipe or two. Their men usually bathe in one of the Starwater's swimming holes to drive off the dust and sweat of the road, put on their best, and slip out to The Low Lantern for some latenight fun.


Reserved Characters
I will be working on a list of new characters that will be available for new players who join our campaign to choose from. The layout of each character will only be a skeleton list of that chcracater and the rest will be finished by the player that chooses it.

Player: Unknown
Name: Undecided
Class: Cleric
Race: Human
Sex: Female
God: Undecided
Alignment: Undecided
Hit Points: 10
Height & Weight: Undecided
Level: 1

ABILITY SCORES
STR 12 INT 11 DEX 16 CON 16 (+1) WIS 18 CHA 16 (-1) CMS 17

Languages: Undecided


Weapon Proficiency: Undecided
Attacks Round: 1/1
Non-Weapon Proficiency: Undecided
Secondary Skill: Undecided

Racial/Class Abilities: Unknown at this Time

Player: Unknown
Name: Undecided
Class: Thief
Race: Gnome
Sex: Male
God: Undecided
Alignment: Undecided
Hit Points: 8
Height & Weight: Undecided
Level: 1

ABILITY SCORES
STR 14 INT 12 DEX 18 CON 16 (+1) WIS 10 CHA 10 (-1) CMS 10

Languages: Undecided


Weapon Proficiency: Undecided
Attacks Round: 1/1
Non-Weapon Proficiency: Undecided
Secondary Skill: Undecided

Racial/Class Abilities: Unknown at this Time

Player: Unknown
Name: Undecided
Class: Ranger
Race: Human
Sex: Male
God: Undecided
Alignment: Undecided
Hit Points: 24
Height & Weight: Undecided
Level: 1

ABILITY SCORES
STR 18/67 INT 12 DEX 18 CON 18 (+1) WIS 11 CHA 12 (-1) CMS 13

Languages: Undecided


Weapon Proficiency: Undecided
Attacks Round: 2/1
Non-Weapon Proficiency: Undecided
Secondary Skill: Undecided

Racial/Class Abilities: Unknown at this Time

Tuesday, September 6, 2016


Social life in Eveningstar

Eveningstar is a location where many have come to relax. People come from all over to enjoy a stroll, a tankard or two at The Lonesome Tankard, and a evening of dancing at The Low Lantern.

More than once, there have been nobles from outside the region moved to shed his or her disguise there, usually overcome with the shear beauty of the village.

Visitors accustomed to the late or all-night hours kept in many cities are often disappointed to find that except for the inns, The Low Lantern, and the temple, Eveningstar completely closes down early at night. Farm folk here eat heavily and go to bed early, to rise with or before the dawn and get out into the fields again. Many nap at highsun (noon), making the early afternoon another quiet time in the village.

Monday, September 5, 2016


The Residents of Eveningstar
Description of what the average towns person of the village is like.

Evenor folk are friendly, easy-going, and peace-loving, with little desire to adventure or roam. They fear the evil said to lurk in the Dragonspine Mountains, and openly hate The Obsidian Syndicate "The Black Network" and others of violence, such as brigands and outlaws.

Evenor folk are proud of the realm to which they belong, and are by and large content with life as it is. They enjoy the news that caravans bring, but don't consider themselves lesser citizens than those of Gateway, Hommlet, or Eastport just because Eveningstar is small. They do enjoy a good scandal; gossip is the chief village sport.

Adventurers provide the chief local source of entertainment, not just by providing villagers with newcomers to bet on or speculate about, but by telling and retelling their exploits, from the destruction of Bandit Lords of the south to the death of Whisper, formerly of the The Black Network at the hands of the now famous Knights of Myth Drannon.

Stirring tales dominate many evenings at the Tankard, but Evenors take delight most when such deeds intersect their own, such as the unmasking and slaying of the evil Priestess some months back, the evil Black Network spy, who lived, know ye, right in Eveningstar!